Super overs and how ties are settled
A tie is not a draw, and what happens next is a compressed, high-variance game with its own rules worth knowing before you need them.
A tied T20 is rare enough that most viewers have not thought about what follows, and common enough that it decides tournaments. The mechanism is a super over, and it is less a continuation of the match than a separate, very short game bolted onto the end of it.
The format is simple. Each side bats one over. Each nominates three batters and one bowler. A side's super over ends after its over is complete or when it loses two wickets, whichever comes first, which is the detail that catches people out: two dismissals and the innings is over regardless of how many balls remain. The team chasing in the main match bats first in the super over, and the side that scores more wins.
What makes it interesting is how badly it rewards normal cricket judgement. Six balls with only two wickets available is an extreme situation. Conservative batting is close to worthless because there is no time to build anything, but reckless batting risks ending the innings after three deliveries. Most sides send their most destructive hitters and accept the variance, which is almost certainly correct and still produces innings that end early and look foolish.
The bowling choice is equally unusual. A captain gets one bowler and six balls, so the criterion is not economy across a spell but the ability to execute a specific delivery repeatedly under maximum pressure. Death-overs specialists are the obvious pick. Spinners are chosen more often than people expect, particularly on a gripping surface where a mistimed swing is more likely to find a fielder than the rope.
If the super over itself is tied, the modern approach is to play another one, repeating until there is a result. This replaced an older boundary-count tiebreak that was widely disliked after it decided a major final, and the change is worth knowing because older explanations of the rule still circulate.
Two practical notes for anyone reading markets around a close finish. First, a tie in the main match is normally settled on the super over result rather than being void, but that is an operator rule rather than a cricket rule, and it varies. Second, super overs are extremely high variance by design: six balls is not enough for skill to reliably assert itself, and treating a super over as a readable contest rather than close to a coin flip is a mistake. The teams know this too, which is part of why they look so tense.
The short version
Two practical notes for anyone reading markets around a close finish.